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MegaCarlMan

17 Game Reviews

2 w/ Responses

All the way

I played a TON and was whooping ass, when all of a sudden my monster freezes when that flying guy who does the AOE explosion comes out and fucks my butt. Like, I can't move at all when he attacks. Stupid bug that should've been seen ages ago and been fixed long before you released the game. You had me sold. Fix it and I'll rate your game 5/5 everyday for the next month.

Good! But not great.

This brings me back to the 8-bit games with a nice revamp to the graphics. However, with that being said I played on Novice and Hall of Famer and the only noticable difference I saw was the speed of the players and how much easier they seemed to "gravitate" towards your player and the ball. On Novice I returned each kick-off with a touch down no problem. On Hall of Famer I'd get tackled as soon as I caught the ball. These are both extremes

I really don't think a defensive player should be able to break through your offensive line in a second. Then when you throw the ball because he's going to murder you, he turns and runs just as fast as the ball. I know it's hard to program a flash game for football, but I don't think this is quite there yet. The passing programming is awesome and I really like the idea! Concentric circles ftw!

I gave you a 7 because this is a great start to something that could be super awesome.

WTF?

II can't see where I'm going. This is a fast game with fast paced action but if you go too fast the game won't keep up? Strange.

Only reason I gave it a 6 is because the concept is awesome and seems addicting, the music is great, but the execution really was terrible. Rerelease it so I CAN GO FAST! Ricky Bobby would hate this game.

Epic!

Echo meets Donkey Kong! Totally reminscent of 16 bit games with a touch of 3 dimensions! Truly fascinating story line as well. It's not very in depth or even well thought out, but it's so interesting I kept looking for more! Wish this was a platformer with multiple levels, I'd easily buy it and play for days. Great soundtrack too.

Good game.

Kajenx responds:

Haha, everyone told me my last game (Azurefish) was like Echo the dolphin. I've never played it, but I'm guessing I'd like it if this one is similar too. I absolutely LOVED DK as a kid. I just got my old SNES back so maybe I'll go play for a while... :D

Flat World?

Somebodies ben reading. The last scene was a cop out and made me feel like dying is gonna be my only chance for escape, but over all this was a great idea executed rather well. Art comes with more time and dedication, so visually speaking this was a good start. Would like to see more games from you.

ttrkaya responds:

Thank you :) I sure would like to see more games of me to :D

My biggest Hang-Up

Is that I would get a mission, aka. kill 10 fishes, and there wouldn't be 10 fishes on the course. Kill three humans, then 2 would show up. Where is the third? Aside from that the game has a very solid idea/execution and I think a sequal would easily clear up some of the "bug" and lagging issues and a generator that would most assuradly generate the proper amount of targets. Maybe bigger fish to eat as well? And why can't I kill the alligator? Seems fair if he can kill me.

Really?

Terrible start to a game. It took me 3 days just to hit the same zombie 3 times, making it no further than the bumpy rocks? Really? Didn't catch my attention at all, did not get me excited to unlock anything else considering the amount of money I spent for the sad amount of gas I got in return. I'm not sure what kept other people playing, but there was nothing engaging for me. I feel bad reviewing without playing the game through, but with the art direction and solid physics I was really off-put by the lack of engaging story and slow slow slow start.

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Joined on 2/26/10

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